

Their spoken dialogue was made by taking the audio files from the original game and running them through an automatic processor to make them sound like women. The mod comes with some other non-VR related changes, such as female scientist models. Plus, now I can show the scientists how I groove everytime I put the HEV suit on. I've walked into the lobby to hear Barney talk about how his system crashed dozens of times, but pressing the alarm under his desk by reaching out why my real hand is all new. If you're as big a fan of Half-Life as I am, then it's delightful just to inhabit familiar spaces in virtual reality. It also has a bunch of comfort controls, like the ability to teleport and turn in fixed increments if first-person free movement makes you feel woozy. You can see your hands in-game you can pick up objects using the grips of your motion controllers you can use every weapon, including guns, as melee objects. There are a lot of games that users have hacked VR support into, but HLVR is better than most because it goes the whole hog. The Half-Life 1 VR mod has been in development for years, with the most recent update at the end of last year. It's impressively feature packed and easy to set up, but it was a simple ladder that sold me. I thus spent some time this weekend fussing around Black Mesa in the Valve Index, using a Half-Life 1 VR mod.

You can try type give item_suit in game console and will have the same.A new Half-Life game is only a few weeks away, but it occurred to me that there was no reason to wait for Half-Life: Alyx if I wanted to experience Vortigaunts in VR. In short, we create a trigger that runs when map is started, and it run console command to get a HEV. With a parameter override of: give item_suit.Targets entities named: name of point_servercommand entity you created before.On Outputs tab, add new with button in bottom of the window.Name: give it any name, command for example.If you want to start map without hands animation and "logon sound", here's a short guide: The easiest and obvious way to do this is put item_suit entity right over the info_player_start entity, but you will start game with "logon sound" and hands animation, when Freeman takes HEV suit in the first time in Isaac Kleiner lab in City 17. It's good if you want to give HEV suit to player after map is started, but you may want to start map with a battle. If you just put info_player_start and start map, you will have no the HEV suit: you cannot run, you have not crosshair, no flashlight, and so on. Quick guide using Hammer Editor 4.1, Build 6412, Source SDK Base 2013 Singleplayer
